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Games Workshop 99120206025 Start Collecting Skaven Pestilens Action Figure, Black

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Lumbering Behemoth – Changes the Hell Pit’s move from 2d6” to 7”, and also means they always charge 7” instead of rolling. Unless you’ve cooked your dice, this works out to be a nice reliability boost. You can know that you’re guaranteed into any enemy you’re 14” away from, but equally you’re guaranteed to not be able to get into combat with anything any further away than that and redeploy can be awful for you here. A great value box and currently the only way to get the Bloodsecrator, Bloodstoker and Khorgorath. The contents of this box where the Khorne half of the original Age of Sigmar starter set and many people do/did (help me out here players) consider the Bloodstoker an autoinclude in Khorne armies. Chain Warp Lightning – CV7, each enemy unit within 13” takes one mortal wound. Your Engineer’s warscroll spell is better than this. Savage Overlord– +1 Bravery to all Vermintide units wholly within 18”. Last time you have to see me say this is bad: it’s bad. D Contents: 1 Terrorgheist (Behemoth, Batteline in Gristlegore) / Ghoul King on Terrorgheist (Leader, Behemoth) / Zombie Dragon (Behemoth, Battleline in Gristlegore) / Vampire Lord on Zombie Dragon (Leader, Behemoth), 3 x Crypt Horrors (Battleline in Blisterskin)/ Crypt Flayers (Battleline in Hollowmourne) / Vargheists (Battleline in Soulblight) and 10 x Crypt Ghouls.

The most expensive (by a whisker) Verminlord and probably the one you’ll see most often. The Deceiver has a very welcome rend -3 on its melee weapon and a d6 shot Doomstar missile weapon that can do mortal wounds on 6s to hit. The Deceiver is your alpha-strike Verminlord of choice and has three abilities geared around making that happen. You won’t see this as much as the Deceiver simply because dreaded skitterleap is so good, but if you’re running the right kind of army for it this will be the hardest hitting verminlord, and isn’t just a solo operator. Clawlord Shadowmaster – If the general is within 1” of a terrain piece (any at all) then no enemy unit can see it as long as they are more than 6” away from the general. This pairs super well with the Skaven terrain pieces you get to deploy and shoot around the board to stay safe from magic and missile weapons. A+ Massive unit selection. Even if they aren’t all worth playing, you’ve got a large variety of units to choose from.

Finally the Deceiver’s warscroll spell is a turbocharged version of skitterleap from the main lore. With a CV6 (and 18” range if you wanted to use it on something else) and the same target requirements as regular skitterleap, this version instead lets you set up more than 6” from any enemy models, making those teleport charges far more likely to connect with your target. Deathmaster Staff of Rightful Supremacy – A very interesting artefact that you likely won’t see taken all that often but is situationally excellent. The bearer gains a 13” aura of -1 to cast for enemy wizards. Also you get a once per game auto dispel for an endless spell within 13”, but only in your hero phase (note that the dispel attempt doesn’t have to be the bearer, so you could attempt it with another hero and still trigger the artefact).

Unrivalled Killer– Re-roll hit rolls against the enemy Hero that was chosen as part of the Eshin clan trait. Useful against larger enemy heroes on a Verminlord to get a full set of re-rolls to hit and to wound. B Contents: 1 Lord of Blights (Hero), 5 x Putrid Blightkings, 2 x Pusgoyle Blightlords (Batteline if Lord of Blights is General) / Lord of Affliction (Hero)Blistervous, the Living Cyst – Strikes-first for the bearer if they charge. If you’ve got more than one Pestilens hero then from battle round two this artefact will start bouncing between them, which is not ideal for a subfaction with a Priest who doesn’t really want to be in melee. If you’re just running a solo Corruptor then it’ll stay with them, but then why are you running a solo corruptor?

Once the terror of Age of Sigmar, now heavily toned down but still good. You get to set up a triangle of vortexes, with a pretty tight 13” range on the first one to go down. A new addition this edition is also the requirement for each vortex to be more than an inch away from every other kind of model and spell, which can really hamper your ability to get it into a position to hammer your enemy to best effect. Expand the dread territory of the Soulblight Dynasties with a vanguard box containing 29 miniatures. This bite-sized battalion is led by a vainglorious Vampire Lord, 20 Deathrattle Skeletons, five Blood Knights, and three monstrous Vargheists. Overseer of Destruction – This lets you save your weapons teams from being removed if the unit they are hidden in is destroyed. As with many of these Skaven command traits this is very niche, but if you’ve invested a lot of points in hidden weapons teams then this is useful. This, like Start Collecting Anvilgard before it can be used in any Cities of Sigmar army. Don’t let the name fool you! A couple of boxes of these serve a great core to a Cities of Sigmar force, and brave converters can take the extra Warden King and convert it into a Runelord for some anti caster potency and buff potential.Not only are you saving money, but the boxes help you branch out into new units that are staples for the faction. For example, the Flesheater’s Start Collecting box gives you a Terrorgheist- a massive winged behemoth with Command Ability support. The Gnawshard – Upgrades one of the bearer’s melee weapons, if it does any damage to a unit then that unit takes a mortal wound at the end of each turn. There’s only one Masterclan hero who can take an artefact and wants to be anywhere near melee and this effect is far too marginal to bother spending an artefact on, pass.

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