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Dead Space (Xbox 360)

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The music recording sessions took place at the studio of Skywalker Sound, with different sections recording for Graves to create multiple layers of sound. [57] [58] The final in-game score for Dead Space was three hours long and recorded over five months, several times more than Graves had composed for previous video game titles. [55] Graves described it as the most challenging and enjoyable composing job he had undertaken for a game, praising the amount of freedom he was given by the sound team. [54] Release [ edit ] Dead Space is a 2008 survival horror game developed by EA Redwood Shores and published by Electronic Arts. It was released for PlayStation 3, Xbox 360, and Microsoft Windows as the debut entry in the Dead Space series. Set on a mining spaceship overrun by deadly monsters called Necromorphs following the discovery of an artifact called the Marker, the player controls engineer Isaac Clarke as he navigates the spaceship and fights the Necromorphs while struggling with growing psychosis. Gameplay has Isaac exploring different areas through its narrative, solving environmental puzzles and finding ammunition and equipment to survive. McWhertor, Michael (February 3, 2009). "Kung Fu Panda Had The Best Video Game Animation Of 2008. Conversation Over". Kotaku. Archived from the original on October 19, 2009 . Retrieved May 18, 2020. Dead Space for PlayStation 3: Release Summary". GameSpot. Archived from the original on December 2, 2009 . Retrieved June 13, 2010.

a b c d e Jastrzab, Jeremy (November 7, 2008). "Dead Space Review". PALGN. Archived from the original on December 22, 2008 . Retrieved May 30, 2020. Dead Space". Academy of Interactive Arts & Sciences. Archived from the original on June 5, 2018 . Retrieved May 18, 2020. Dead Space 4 canned, series in trouble following poor sales of Dead Space 3". VideoGamer.com. March 4, 2013. Archived from the original on June 2, 2013 . Retrieved March 26, 2013. Regarding Dead Space's save system: the game uses autosaves and manual saves. Autosaves are spread out generously throughout the game. Manual saves can't be created from the menu, you have to use dedicated save stations to do so. These won't be explicitly mentioned in the walkthrough since you can easily find them on your map. ControlsThe 100 Best Games of All-Time". GamesRadar. February 25, 2015. Archived from the original on March 19, 2015 . Retrieved November 19, 2013. EA Announces That Dead Space Has Gone Gold". September 4, 2008. Archived from the original on December 16, 2012 . Retrieved October 26, 2008. Military Suit:This is the Level 6 Suit Upgrade, you get this after beating the game once on any difficulty. It will be in your inventory when you reload that game to play again, it will be in your inventory as a schematic. a b c "In Depth: Inside Mirror's Edge, Dead Space Sales Weakness". Gamasutra. December 17, 2008. Archived from the original on May 12, 2012 . Retrieved May 29, 2020. a b c d e Electronic Arts (March 10, 2008). Dead Space Dev Diary #1 - Getting to Greenlight (Web video). YouTube (Video). Archived from the original on November 18, 2021 . Retrieved March 23, 2020.

Dead Space 2 (PS3)". Metacritic. Archived from the original on April 16, 2012 . Retrieved January 25, 2011. a b c Dornbrush, Jonathan (July 22, 2021). "Dead Space Remake Won't Have Microtransactions". IGN. Archived from the original on July 25, 2021 . Retrieved July 23, 2021. a b c "Dead Space Review". Official Xbox Magazine. Archived from the original on March 14, 2009 . Retrieved October 14, 2008. Image Comics Schedule - In Stores the week of September 17, 2008". Image Comics. Archived from the original on September 12, 2008 . Retrieved May 12, 2020.App Store - Dead Space". Apple. Archived from the original on June 15, 2012 . Retrieved Jan 12, 2012. Richtel, Matt (2008-12-10). "Electronic Arts Forecasts Weaker Profit in 2009". The New York Times. Archived from the original on 2018-01-06 . Retrieved 2020-05-29. Snow, Jean (August 8, 2008). "Warren Ellis Gives "Dead Space" Its Creepy Narrative". Wired. Archived from the original on December 21, 2016 . Retrieved March 23, 2020. The Dead Space video game series has been positively received; the first game in particular won a number of industry awards for the varied elements of its gameplay and development, and is often regarded as one of the best video games of all time by critics. From a commercial perspective, EA considered the video game series as a whole to have underperformed. After the financial disappointment of 2013's Dead Space 3, no further media for the franchise was produced until a remake of the first game was developed by Motive Studio and released on January 27, 2023.

Dead Space 2 has also received near-universal acclaim across all release platforms, with some reviewers comparing the game's relationship with its predecessor to James Cameron's Aliens and its predecessor Ridley Scott's Alien. [65] [66] While Electronic Arts reported seemingly strong sales figures for Dead Space 2 when it shipped nearly 2 million units in the first week of its release, [67] these were considered financially disappointing. [68] a b Gonzalez, Annette (January 23, 2011). "Dead Space Composer Jason Graves Explains The Unsettling Score". Game Informer. Archived from the original on March 18, 2020 . Retrieved March 23, 2020. Onder, Clan (March 30, 2020). "Interview: Glen Schofield talks Striking Distance, new PUBG game, and more". GameZone. Archived from the original on April 12, 2020 . Retrieved March 23, 2020. a b "Dead Space for PC: Release Summary". GameSpot. Archived from the original on January 10, 2013 . Retrieved June 13, 2010.

Reviews

a b c d e "Dead Space for Xbox 360 Review". GameSpot. CBS Interactive. October 13, 2011. Archived from the original on June 18, 2014 . Retrieved October 17, 2008. Hillard, Kyle (2018-11-22). "Dead Space – Reliving Isaac Clarke's Horrifying Inaugural Journey 10 years Later". Game Informer. Archived from the original on 2018-11-22 . Retrieved May 13, 2020. Conditt, Jessica (May 7, 2012). "Need for Speed and Dead Space titles coming by March 2013". Joystiq. Archived from the original on July 15, 2012 . Retrieved August 15, 2012. a b c Moses, Travis (October 11, 2008). "Review: Dead Space (360)". GamePro. Archived from the original on October 11, 2008 . Retrieved October 17, 2008.

Schiesel, Seth (1 February 2011). "Dead Space 2 Revives Isaac Clarke - Review". The New York Times. Archived from the original on 28 June 2021 . Retrieved 24 February 2017.a b c "Review: Dead Space". GameTrailers. October 21, 2008. Archived from the original on November 1, 2012 . Retrieved October 22, 2008. Dead Space debuted to slow sales but eventually sold over a million copies worldwide. Critics praised its atmosphere, gameplay, and sound design. It won and was nominated for multiple industry awards and has been ranked by journalists as one of the greatest video games ever made. The series spawned two numbered sequels ( Dead Space 2 in 2011 and Dead Space 3 in 2013), several spin-off titles, and other related media, including a comic book prequel and an animated film. Each type of Necromorph has a unique way of slaying the player character, customized to whatever claws, blades, fangs, or probosces they happen to possess.

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