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Posted 20 hours ago

Donkey Konga (Includes Bongos) (GameCube)

£9.9£99Clearance
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EAD Tokyo prioritized simplicity; [13] Shimizu said that because contemporary video games took considerable time to complete and lost appeal if an individual had to stop playing, Jungle Beat 's levels were designed to take between five and ten minutes without any shortcuts. Koizumi, who had handled character controls and virtual camera systems on previous projects, had been "hearing from many people" that controlling characters in modern games was becoming challenging and harbored a desire to create a game with a simple control scheme that did not rely on a traditional gamepad. Customs charges however, may be applicable on arrival in your country regardless of where you purchase. Along with Masanori Sato, prominent Super Mario franchise illustrator Yoichi Kotabe served as graphic support. The developers reflected the simplicity through the story, which only features Donkey Kong trying to be "the best"; they sought to narrate through the gameplay instead.

In US version, the two songs "Diddy's Ditties" and "Campfire Medley" were meant to be a children nursery rhyme songs. The game is controlled via the included conga controller and has up to four players hitting the two drums and clapping their hands in the rhythm to more than 30 tunes, including Latin classics like Mambo No. He said that Jungle Beat "show[s] how we take experiences with our own families at home, or in places other than work, and bring those experiences back to our work". The Wii remake of Donkey Kong Jungle Beat did not feature Bongo controls but rather the player had to control it with the Wii Remote. Unnamed Donkey Kong Country proof-of-concept (Unknown, VB) • puzzle (Unknown, N64) • spritemonkeyEX (Unknown, N64) • Mario vs.Donkey Konga was developed by the team that were responsible for developing the Taiko no Tatsujin series.

Game, Case, Cover Art, Manual: The original game disc with the original cover art and original instruction manual in a plastic game case. There were also complaints of repetitive boss fights, as the same four bosses are used several times throughout the game with limited features to distinguish them. The combo count builds up based on how many objects Donkey Kong bounces off of without touching the ground. Tonally, Koizumi wanted Jungle Beat to be extravagant and hoped it "would make even bystanders giggle and enjoy themselves". Using the DK Bongos presented some challenges; since the controller restricted the player's movements, EAD Tokyo had to conceive new game mechanics as a workaround.Development was led by director Yoshiaki Koizumi and producer Takao Shimizu, who sought to create a simple, accessible game in contrast to more complex contemporary games. The results are calculated after the song ends; Donkey Kong wins if the bar fills past the Clear label and keeps the Coins that he obtained on the way. The player controls Donkey Kong through various side-scrolling levels as he collects bananas, swings on vines, chains combos, rides animals, and defeats enemies and bosses. The graphics, while bland and lacking several layers of polish, get the job done without causing too much of an eye-sore.

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