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Games Workshop - Warhammer 40,000 - Leagues of Votann: Grimnyr

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But that is not all: Vin and Vegsvin that knows where to go. Nyt and Naut and the river that sweeps people away, Nonn and Hronn, Slid and Hrid, Sylg and Ylg, Vid and Van, Vond and Strond, Gjoll and Leipt; they are the rivers that course through Midgard, and cascade from Middle Earth straight into Hel. These near-mythical thinking machines are ancient, inscrutable, and senescent, and are dutifully attended by the Grimnyr – known to many as Living Ancestors. These blessed individuals split their time between communing with the Votann in venerated Fanes deep in Kinholds, or channelling their gestalt intelligence and skeinwrought power on the battlefield to empower the Kin and eradicate foes. Addáiòs • Aesha • Anath • Athaerti • Drakira • Erek • Estreuth • Isha • Khaine • Kurnoth • Ladriella • Lileath • Mathlann • Morai-Heg • Néthu • Thial Kin war leaders learn the ability to cast the Eye of the Ancestors, judging swiftly which foes take priority for destruction.If every unit from your army has the VOTANN keyword and is from the same League (excluding models with the UNALIGNED keyword), then enemy units will gain Judgement tokens (to a maximum of 3) throughout the battle as follows: Do you see Agnar?’ said Odin, your foster-son? He’s coupling with a giantess in a cave. He’s fathering brutes. But my ward, Geirrod, is a king. He rules over a great country.’

The king had him tortured almost to death, and placed between two fires, and there he sat for eight nights. King Geirröd had a son ten winters old, he was named Agnar after his brother. Agnar went to Grimnir and gave him a horn full of drink, and he said that his father was ill-behaved having him tortured without cause. Interpolations in such a poem as the Grimnismol could have been made easily enough, and many stanzas have undoubtedly crept in from other poems, but the beginning and end of the poem are clearly marked, and presumably it has come down to us with the same essential outline it had when it was composed, probably in the first half of the tenth century. This stanza looks as though it originally had had nothing to do with the two preceding it. Snorri quotes it in his description of the three roots of Yggdrasil, and the three springs be neath them. "The third root of the ash stands in heaven and beneath this root is a spring which is very holy, and is called Urth's well." (Cf. Voluspo, 19) "There the gods have their judgment-seat, and thither they ride each day over Bifrost, which is also called the Gods' Bridge." Thor has to go on foot in the last days of the destruction, when the bridge is burning. Another interpretation, however, is that when Thor leaves the heavens (i.e., when a thunder-storm is over) the rainbow-bridge becomes hot in the sun. Nothing more is known of the rivers named in this stanza. Lines 3-4 are almost certainly interpolated from stanza 30. In the original lines 2 and 4 are both too long for the meter, and thus the true form of the stanza is doubtful. For line 4 both manuscripts have "the land of the Goths" instead of simply "the Goths." The word "Goths" apparently was applied indiscriminately to any South-Germanic people, including the Burgundians as well as the actual Goths, and thus here has no specific application; cf. Gripisspo, 35 and note.] Every Kin hold has a " Fane" -- a space of timeless devices and quiet contemplation, at the heart of which lies a complex tangle of machinery that is part altar, part cogitator interface. It is said that once, these machines were simply the nodes through which the wisdom of the Votann flashed with the speed of thought from one voidcraft to another in the Kin's ancient Long March mining fleets. They still fulfil this practical purpose. Culturally, though, the Fanes have taken on a greater spiritual significance to the Kin, so that now they are viewed as places almost akin to other intelligent species' temples. A Fane is the place where a Kin stands in the full regard of the Ancestors, and where the presence of the Votann lies heavy and sombre.This version is based on an older English translation that has been adapted slightly for a modern-day reader. Most, if not all, of the old English words and phrases, are changed as well as updating some sentence structures. When unsure of a particular meaning or spelling, I have consulted a more modern translation in Norwegian. Grímnismál Alarielle • Kragnos • Malerion • Morathi • Nagash • Nerontes Fane • Savage Maiden • Sigmar • Six Smiths ( Ong) • Teclis • Tyrion The brother of Grungni, the Ancestor God of smiths, miners and artisans, and joint husband with his brother of Valaya, the Ancestor Goddess of home and the hearth, Grimnir is the patron of Dwarf warriors, and of Slayers in particular. During their ancient migration, Grimnir protected the Dwarfs from enemies such as Giants, Dragons, and Trolls. The coming of Chaos brought forth new dangers; wielding two mighty axes forged by Grungni, Grimnir led the Dwarfs against these abominations. After learning about the warp gate through which the forces of Chaos were entering the mortal world, Grimnir decided to find the ruptured gate and close it with his own hands, even against the advice of Grungni and Valaya. He shaved his head, except for a crest that he dyed orange and spiked with animal fat, and tattooed his body with elaborate patterns that incorporated his personal rune. Dishonoured Dwarfs entering the Slayer cult follow the same ritual today. [1a]

You are drunk, Geirrod! You’ve drunk yourself stupid. Think of all you’ve lost. Neither I nor any of my slain warriors will raise a hand to help you now. When you select a PSYKER unit to manifest psychic powers, you select one psychic power that unit knows and attempt to manifest it. With the exception of Smite, you cannot attempt to manifest the same psychic power more than once in the same battle round, even with different PSYKER units. The same PSYKER unit cannot attempt to manifest Smite more than once during the same battle round. Ydalir ("Yew-Dales"): the home of Ulf, the archer among the gods, a son of Thor's wife, Sif, by another marriage. The wood of the yew-tree was used for bows in the North just as it was long afterwards in England. Alfheim: the home of the elves. Freyr: cf. Skirnismol, introductory prose and note. Tooth-gift: the custom of making a present to a child when it cuts its first tooth is, according to Vigfusson, still in vogue in Iceland. This kit comprises 18 plastic components and is supplied with 1x Citadel 40mm Round Base and 2x Citadel 25mm Round Bases with flying stems. These miniatures are supplied unpainted and require assembly Ull and the other gods will smile on the first man to reach into these flames. They could all look through the vent, and see my plight, if someone would move that cauldron aside.For Slayers, the only stricture of the cult is that all must engage in any combat where the chances of honourable death are favourable, especially against unfavourable odds. Any cowardice in the face of such combat further dishonours and disgraces the Slayer. [1a] Prose. The texts of the two manuscripts differ in many minor details. Hrauthung: this mythical king is not mentioned elsewhere. Geirröth: the manuscripts spell his name in various ways [fp. 86] Frigg: Othin's wife. She and Othin nearly always disagreed in some such way as the one outlined in this story. Hlithskjolf ("Gate-Shelf"): Othin's watch-tower in heaven, whence he can overlook all the nine worlds; cf. Skirnismol, introductory prose. Grimnir: "the Hooded One."] Khaine - Lady of the Lake - Lucan & Luccina - Manann - Morr - Myrmidia - Ranald - Rhya - Shallya - Sigmar - Stromfels - Taal - Ulric - Verena Gylfaginning, Grímnismál (introduction, 47, 49), Hallfreðr vandræðaskáld's lausavísur (9), Eilífr Goðrúnarson's Þórsdrápa (3), Húsdrápa (1), Rǫgnvaldr kali Kolsson' s lausavísur (7), þulur, Óðins nǫfn (1)

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